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Abandoned Laboratory

A capture-the-flag map prototype based on the Unreal Tournament.

Allowing players with different play styles to perform themselves.

Click here to download this map.

Team: Solo project

Role: Level Designer

Tools: Unreal

Timeline:  2 weeks

Outcome

  • Build level prototypes in Unreal engine.

  • Apply the knowledge learned in school to the actual level building.

  • Provides ways for both impulsive and conservative players to gain the advantage.

Top-Down Map

Map Layout

Level Flow Map

Flow
Flow2

Map Feature

  • Multiple Uses for One Object: Obstacles are designed with full consideration of metrics.  For the same object, players can ignore it while standing and shooting, use it as cover while crouching, and can barely jump over it at extreme heights.

Block.gif

Design of Obstacle

  • Offensive & Defensive Routes: The map provides high platforms and sniper rifles for defensive-minded players to defend, and routes around the back for offensive-minded players.

Uplevel.gif

Defensive Spots

Back.gif

Offensive Routes

  • Asymmetrical Design: There are subtle differences between the red and blue sides of the map, providing players with a unique experience and different tactical arrangements.

Left.gif

Left Side

Right.gif

Right Side

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